Spin attacks turn the advanced swords into area-control weapons. You can charge one normally, or—if instant spin is enabled—make a near-full circle with your movement input and press Use within the short timing window.
Perform an instant spin
- Hold a compatible sword in your main hand.The ability must be enabled in server settings and the item cannot be on cooldown.
- Rotate your movement input in one direction.The client tracks forward/sideways input and requires roughly 350° cumulative rotation in a consistent direction. Large reversals reset the sequence.
- Press Use shortly after finishing the rotation.The client primes the move for 200 milliseconds. A long interruption between direction changes (over 200 ms) resets input tracking.
Default spin damage and radius
| Sword | Configured spin damage | Area radius |
|---|---|---|
| Master Sword | 10 | 3 blocks |
| Tempered Master Sword | 14 | 3.5 blocks |
| Golden Master Sword | 18 | 4 blocks |
| True Master Sword | 19 | 4.5 blocks |
| Fierce Deity Sword | 20 | 6 blocks |
Server options
| Option | Default |
|---|---|
| Charged-spin cooldown | 180 ticks (9 seconds) |
| Instant-spin cooldown | 90 ticks (4.5 seconds) |
| Allow instant-spin ability | Enabled |
| Spin breaks plants | Enabled |
Vegetation interaction
With plant breaking enabled, the spin destroys flowers and many small plants in the affected area. Crop blocks are only destroyed when fully grown, preserving immature farm crops. The attack consults the mod's friendly-fire helper before damaging each living entity.
The instant-spin movement pattern is not an assignable single key in the inspected client code. Its short 200 ms time windows can make high-latency input or stop-start movement harder to execute.