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Spin Attacks & Sword Combat

How charged and instant spin attacks work, including input timing, radius, damage, and plant breaking.

Documented

Spin attacks turn the advanced swords into area-control weapons. You can charge one normally, or—if instant spin is enabled—make a near-full circle with your movement input and press Use within the short timing window.

Perform an instant spin

  1. Hold a compatible sword in your main hand.The ability must be enabled in server settings and the item cannot be on cooldown.
  2. Rotate your movement input in one direction.The client tracks forward/sideways input and requires roughly 350° cumulative rotation in a consistent direction. Large reversals reset the sequence.
  3. Press Use shortly after finishing the rotation.The client primes the move for 200 milliseconds. A long interruption between direction changes (over 200 ms) resets input tracking.

Default spin damage and radius

SwordConfigured spin damageArea radius
Master Sword103 blocks
Tempered Master Sword143.5 blocks
Golden Master Sword184 blocks
True Master Sword194.5 blocks
Fierce Deity Sword206 blocks

Server options

OptionDefault
Charged-spin cooldown180 ticks (9 seconds)
Instant-spin cooldown90 ticks (4.5 seconds)
Allow instant-spin abilityEnabled
Spin breaks plantsEnabled

Vegetation interaction

With plant breaking enabled, the spin destroys flowers and many small plants in the affected area. Crop blocks are only destroyed when fully grown, preserving immature farm crops. The attack consults the mod's friendly-fire helper before damaging each living entity.

Inputs differ from the Ocarina

The instant-spin movement pattern is not an assignable single key in the inspected client code. Its short 200 ms time windows can make high-latency input or stop-start movement harder to execute.

Zelda, Legend of the Master Sword WikiOfficial Wiki for the Zelda, Legend of the Master Sword Minecraft Mod.