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Rods & Tools

Fire Rod, Ice Rod, Magic Hammer, Boomerangs, and Bombchus in one quick reference.

Documented

Not every useful weapon is a sword. The rods, hammer, boomerangs, and Bombchus cover ranged damage, freezing, puzzle interactions, and other utility that the main sword line does not.

Magic rods

WeaponDefault durabilityEffect / configurable default
Fire Rod50Fire explosion damage 20.0; explosions may start fires
Ice Rod50Freeze magic damage 2.0; may leave snow

Magic Hammer

Default base attack: 11.0, durability: 2,000. One possible tier-3 Goron trade exchanges one Red Rupee for a Magic Hammer.

Boomerangs

Regular and Magic Boomerangs are registered. Skeletons and pillagers have separate Boomerang loot modifiers. The branch also registers custom enchantments including Din’s Fury, Farore’s Storm, Nayru’s Embrace, and Gale Force.

Bombchus

Creepers have a 10% Bombchu drop modifier. Goron merchants may also offer a Bombchu for three Green Rupees as a tier-1 trade.

Magic Hammer and dungeon-device interactions →

Ice Rod’s triple-damage bonus against the Fire Golem →

Zelda, Legend of the Master Sword WikiOfficial Wiki for the Zelda, Legend of the Master Sword Minecraft Mod.