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Magic Meter & Abilities

How the magic meter works, how to refill it, and which abilities spend magic.

Documented

Magic powers several of the mod’s signature abilities, including guided Fairy Arrows and the Fierce Deity sword beam. This page explains the meter, the default costs, and the easiest ways to refill it.

Magic meter

SettingDefault
Show meterOnly when needed
HUD X position420 px
HUD Y position3 px
Fairy Arrow magic cost2
Fierce Deity beam magic cost5

Restoring magic

A Magic Jar restores 15 magic. While your meter is not full, eligible player-killed monsters have a 15% independent chance to spawn one. The pickup amount is capped at the current maximum. Magic Jars and other consumables →

Sword beam defaults

SettingDefault
Base beam damage5.0
Ciela-enhanced beam damage8.0
Beam knockback multiplier0.5
Master / Tempered cooldown148 ticks
Golden / True cooldown140 ticks
Fierce Deity cooldown176 ticks

Spin attacks

SettingDefault
Charged spin cooldown180 ticks
Instant spin cooldown90 ticks
Instant spin enabledYes
Spin breaks grass/plantsYes

At the standard 20 ticks per second, 180 ticks equals 9 seconds. Servers experiencing tick lag may have longer real-time waits.

Instant spin input, sword radius and configurable cooldowns →

Zelda, Legend of the Master Sword WikiOfficial Wiki for the Zelda, Legend of the Master Sword Minecraft Mod.